A statistical treatment of the way cards are drawn and played in a combination. Derek wrote a simulation which assessed how different card draw advantage-gaining resources affect the liklihood of obtaining a particular combo. While this was made for VTES (Vampire: The Eternal Struggle CCG) I'm sure it could be adapted to any number of card games
If you don't know VTES, then here is what you need to know in order to follow the math;
Your hand size is seven. Every time you play a card, you draw a card. You may discard and replace one card at the end of your turn.
'The Barrens' allows you to discard one extra card per turn, and draw to replace it.
'Elder Library' increases your hand size by one.
'Fragment of the Book of Nod' allows you to draw two cards and then immediately discard two cards, once per turn, but it may be taken away from you by another player.
'Dreams of the Sphinx' increases your hand size by two for the duration of one turn, but may only be used three times before it is discarded.
So if you want to make a four card combination (1, 2, 3, 4) as often as possible during your turn, which is the most effective tool to use?
A fun thread. Well, fun like math, anyways...